Here are the patch notes for patch 1.0238 - now live on Steam and EGS!
- Fixed an issue where running Getting Busy then Seed Hunter would make the Seed Hunter peeps increase using the Getting Busy rules
- Blacksmith achievement no longer fires when opening a Stasis box containing Tools
- Added a variety of things that will hopefully fix the missing Spaceship bug that a bunch of people have been reporting
- In Getting Busy, Large Colony Ships no longer call themselves Submarines when reporting their crews happiness
- When selecting resources in the Shipping Manifest, resources that aren't available on the island are slightly greyed out
- Added something that should make the in-game language match the selected language in Steam
- In Hut-Owners Association, you can now explore Ancient Ruins without building a hut directly next to it
- If multiple weather effects cancel each other out, we no longer show a 0% adjacency bonus
- In Shipping Manifest, dropdown to select which planet/Space you're working on is now removed until you've reached space
- Fixed an issue that could cause a single separated tile of the starting island to not get explored initially
- Fixed a bug preventing canceling resolution changes while in-game
- Prevented getting Spaceflight (and other removed tech) from ancient ruins in Getting Busy
- Autosaves taken at the end of the game use the end-game images for the save game thumbnail
- Removed some more tech from the Getting Busy scenario that doesn't make sense - Filtering, Museum, Training Ground etc
- Fixed an issue where an accommodation building containing only Children showed up as unhappy in the Happiness Overlay
- Fixed an issue where libraries in Getting Busy would indicate there was more technology to research even when you'd done it all
- Fixed an issue where Airships could get stuck above Stepped Warehouses
- Fixed an issue where the Weather overlay didn't properly disappear when switching to another overlay
- Fixed an issue where "{[INCOMING]}" could appear in a tooltop in the Top Bar dropdown
- Changing the keybinding for construction buttons to Function keys no longer makes them wordwrap
- Scenarios now start paused while you're reading the initial instructions
- Camera can't be moved while Scenario dialogs are displayed
- Fixed an issue where the whole planet wouldn't become fully explored when colonising the all the main islands
- Light towers now switch on when any of the tiles in their range are in darkness, instead of when their tile is in darkness
- Fixed (or added code to help me narrow the cause down) a whole bunch of minor things only revealed by the Unity Diagostics
- Fixed the Notification Timeout setting not being stored properly
- Changed VSync to be on by default on new installs
- When VSync is off, limit framerate to 60 fps not 120
- Space Whales ignore new planets for longer, and ignore planets with no Space Port and only one colonised Island
- Fixed a bug that meant that buildings on tiles in the middle of a Whales path weren't getting destroyed